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Persona Opera Za No Kaijin Otome Game Drivers Observing Her. Also, theres always a dark car in entrance of their house and Aya will be sure that its drivers observing her. She shows her spouse most of this but he simply says shes over-thinking it. Some time later on he calls her on the telephone and Aya admits that without him, she feels lonely. Why does the nps actively manage cave and karst systems.Tags. Phantom Of The Opera Versions; Persona Phantom Of The Opera English Patch Free; Carlotta, Christine, Fan translation, Fantome, Opera Za no Kaijin, Opera Za no Kaijin english, Opera Za no Kaijin fan translation, Opera Za no Kaijin translation, Otome, Persona, Persona Opera Za no Kaijin, PersonA Opera Za no Kaijin translation, personA.
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'It is the second half of the 19th century in France. Paris' Opera House is the stage where singers from all over Europe dream to be. However, there is a fearful rumour in the air, which seems to regard a mysterious man within the Opera House.
Christine is a young opera singer who has lost all passion for singing. Her efforts to become the 'prima donna' – the top opera singer of the house – just aren't enough…until one day, a beautiful voice speaks to her; a voice from whom she starts receiving singing lessons. ‘I won't hand you to anybody…'
And so, Christine is pulled into a spiral of love, lust and hate between five men in Paris' Opera House; a place where secrets have yet to unfold.'
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Lines Edited:
That's right, folks. Progress has been made, the project is not dead! However, I started playing the game with my newest boyfriend (weird, I know :P) and noticing all the errors I made in tense and verbage and such. So now, along with a ‘lines translated' tracker, I've also started a ‘lines edited' tracker. Yaaaay! Keep in mind this progress bar is JUST for translation. This does not include the unknown amount of time it will take to fix any errors or edit any images that may need it. Of course, starting to replay the game has rekindled my love of the characters and stories, so there IS a silver lining…
- English Otome Games has partnered with Pretty Smart Games to hold a giveaway for five digital copies of their recently released visual novel Code Romantic! 'Code Romantic is a computer science puzzle game wrapped in a post-apocalyptic love story.
- ♦ Persona Phantom of the Opera ♦ ♦ Clock Zero ♦ ♦ Ken ga Kimi ♦ ♦ Anniversary no Kuni no Alice ♦ ♦ Dot Kareshi ♦ ♦ Ozmafia!! (Official English Release) ♦ ♦ Arcana Famiglia ♦ (The project is only a documented translation YET.
- Persona Phantom Of The Opera; Persona Phantom Of The Opera Translation; Phantom Of The Opera Summary; Michiru's quest to save the world by sealing the Chaos that threatens it is progressing flawlessly except for the fact that her fellow Magical Girl and rival, Kazuki, is beating her at every turn!
So far I have all of Raoul's and Fantome's routes translated. I am working on Philip sand would say I'm about half done with them. Now about the errors… We're still experiencing errors when we try to save or load the game. Quick Save and Quick Load work, but straight up ‘save' and ‘load' cause the game to crash.
Another issue we're having involves the patching code not playing nice with google spreadsheets and google spreadsheets not allowing me to have all the lines necessary. Basically, the code will only create a patch from one spreadsheet, but the amount of dialogue in this game requires me to have 3 spreadsheets worth of translation, so the code will only patch roughly 1/3 of the game at present, even though I've translated much more than that.
There is another error that will be rather annoying for those who do not have any Japanese knowledge. The names of the characters are nowhere to be found in the text files that have been extracted, so they still appear in Japanese. For example, instead of Richard, it shows the text リシャール, which is the katakana spelling of Richard. It does this for every character except the main character and a few others whose names I have been able to fix (Fantome and Magician mostly).
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We are also having problems with the ability to name your own character. For some reason, even though I've kept the call-to-action characters in every instance that the game uses them to recall the name you choose for your character at the beginning of the game, it will not work in the patch. It simply shows the call-to-action characters instead of your chosen name every time. It's annoying, and I don't know what can be done. The game is still playable, but it's annoying.
A final error we are encountering is the patch creating issues in the text and dialogue once it is implemented into the game. For example, a line that I have translated as '….' may come out as ….'' or something. For some reason, quotation marks and apostrophes are causing issues in the game. The game is still playable, so this last error will be the last to be actively worked on, and we could theoretically release the patch if this is the only error left. Red stag login. Sowpods scrabble dictionary.
Silent wav file for 1 second music. To address some of the most common questions I've been getting recently, I don't think it makes sense to release an unfinished patch until I get all of the errors worked out. If you are really interested in helping translate, please send me an email at LillyInverse@Gmail.com and I will send you a quick ‘test' to make sure you are up to it. If you are, then I will gladly take the help! For those who wish to hurry the project along but cannot offer their services, the only thing that will really help with that are donations. If I get enough donations to help offset my living expenses, then I can work on the translation more instead of working to pay my bills ;3
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Once again, I want to apologize for how long this project is taking, but it is still only me working on translation. My boyfriend has offered to help with the editing of the lines, so that's at least something. If anyone thinks they can help with any of the errors we're experiencing, please let me know!